1. TECHNOLOGY EDUCATION
  1. 2D/3D Design
    2D/3D Design
    3Ds Max
    Design software including (but not limited to): Adobe Photoshop and Illustrator, 3ds Max, Onshape, Corel
  2. Game Design
    Game Design
    Unity engine
    2D and 3D gaming using Industry standard software including: GameMaker, 3Ds Max, Unity, Maya
  3. 3D Printing
    3D Printing
    3D Print
    3D designs are transformed to reality with 3D printing!
  4. Film and Sound Production/ Greenscreening
    Film and Sound Production/ Greenscreening
    Green Screen
    Hands-on experience with Adobe professional video and sound software. Premiere Pro, Audition, Prelude and many others.
Instructors
Courses
Our Mission
Core Technology 
The Core Technology Strand is comprised of two middle school and three high school courses developed by the International Technology and Engineering Education Association, STEM Center for Teaching and Learning.  The core strand provides students with a broad understanding of technology and its importance and its effects upon society, the economy and the environment. The core program weaves academic and technical concepts and skills using modeling and other strategies. Students apply, design and build conceptual, mathematical, graphic, and physical models to better understand enduring STEM concepts. In addition to academic technical skill development, students acquire higher level problem solving and critical-thinking skills as well as teaming and other essential "soft" skills.

Visualization 
The Visualization Strand is comprised of four courses, developed by the International Technology and Engineering Education Association, STEM Center for Teaching and Learning. Scientific & Technical Visualization I and II and Game Art and Design and Advance Game Art and Design. The focus of the courses are principles, concepts, and use of complex graphic and visualization tools as applied to the study of science and technology. Students use complex 2D graphics, 3D animation, editing, and image analysis tools to better understand, illustrate, explain, and present technical, mathematical, and/or scientific concepts and principles. Students are introduced to the core concepts and skills of the electronic gaming industry. Emphasis is placed on the use of computer-enhanced images to generate both conceptual and data-driven models, data-driven charts, and animations. Science, math, and visual design concepts are reinforced throughout each course.
  1. Managing Director
  2. Managing Director
  3. Managing Director
  4. Managing Director
  5. Managing Director
  6. Managing Director
Check us out
If you have any questions or just want to see more, just contact us or come by room 238.